In her 20-year design career, Jody has created just about everything from advertising to physical products and R&D for over 300 companies. She’s spent the last 3 years on AR/VR, most notably as Principal Experience Designer on the HoloLens Project at Microsoft and Principal UX at LEAP Motion. Previously, she co-founded and directed Kicker Studio, a design consultancy specializing in Natural User Interface and R&D for companies including Intel, Samsung, Microsoft, and DARPA. Here a sampling of her design work. 

LEAP Motion: Quick Switch

Often in VR, you just want to see the real world. It's a hassle to take the head mounted display on and off, so we developed a "Quick Switch". By swiping the hand close to the face up or down, the user can quickly jump between the VR display and the live feed from LEAP Motion's cameras to see the real world. Repeat the gesture to return to the virtual world.

LEAP Motion: Widgets

As Principal UX Designer for LEAP Motion, I worked on motion control for VR/AR. We developed a set of common UX patterns such as buttons or scrolling. Developers can drop these “widgets” into their VR/AR applications and use LEAP Motion data.

Microsoft HoloLens

As Principal UX Designer for HoloLens, I worked on combining multiple sensors into a single, reliable multi-modal interaction model. I worked with MSR to identify potential input technology and created multiple models based on possible sensor combinations.

HoloLens + Spatial Awareness

I worked with researchers, designers, and prototypers to understand how people interact with their real spaces. With the insights, we developed this prototype which allows users to physically place digital items on top of their existing physical spaces. The goal is to increase spatial cognition in the digial world.

DARPA: LS3 (Big Dog)

Kicker Studio, along with NREC and DEZUDIO, trained “Alpha Dog”, DARPA and Boston Dynamic’s Legged Squad Support System (LS3) to speak human by watching what soldiers do in the field. Because, as one soldier stated, “The robot is supposed to attach to us, so we’re not going to manipulate what we do for it. This is coming for us, not the other way around.”

Twiddler 3

Kicker Studio redesigned the Twiddler from TekGear, a one-handed universal keyboard and mouse, for use as a text entry device for Google Glass and other wearable technology. The new design is based on a guitar neck.

Emerging tech meets emerging market.

For Intel, I went to emerging markets to envision how today’s tech could be applied if there were no legacy technology. I taught computers to women in the slums – people who had never seen one before – to uncover problem areas with legacy technology. Then, I lead a team to create prototypes using emergent tech that avoided the problems inherent to legacy devices.

Kicker Teapot

Kicker set about imagining how technology could influence a topic purposefully devoid of technology – tea. By focusing on the sensual and ritualistic experiences of tea drinking, we designed a digital teapot with the tech kick to provide an enhanced analog experience.

Kicker Tactile Touchscreen Reader

Touchscreens should feel like more than glass. We looked at how the blind read braille and used that method to make a haptic grid for both blind and sighted people that created a spatial understanding of your touchscreen, to make it easy to use without looking at it.

Canesta Gesture Controlled TV

A TV controlled by hand motions for Canesta.

The Future of Digital Magazines

Kicker designed the prototype for Bonnier's digital magazines including Popular Science.

Framebot

Framebot

This X/Y table erases the path of your cursor on the digital version of this painting from the real one.

Space Writer 3000

Space Writer 3000

This "captain's log" machine makes a drawing based on the sound, temperature, and light in the Raygun Gothic Rocketship.

Wacom Tracks #1

Wacom Tracks #1

These are the tracks from my wacom pen throughout one day.

Wacom Tracks #2

Wacom Tracks #2

These are the tracks from my wacom pen throughout one day.

Wacom Tracks #3

Wacom Tracks #3

These are the tracks from my wacom pen throughout one day.